Loot boxes in online games and their effect on consumers, in particular young consumers
Mad-Daqqa t’Għajn
17-08-2020
This paper defines loot boxes and describes their behavioural effects, including problematic behaviour. It examines the regulatory framework at EU and national level within which loot boxes operate, provides an overview of public and industry practices, and derives recommendations. Framing the debate around loot boxes, away from gambling and towards consumer protection, would provide the EU with an array of tools to address problematic practices and minimise potential harm, especially for minors.
Mad-Daqqa t’Għajn
Awtur estern
Annette CERULLI-HARMS et al.
Dwar dan id-dokument
Tip ta’ pubblikazzjoni
Kelma għat-tiftix
- affarijiet soċjali
- demografija u popolazzjoni
- EDUKAZZJONI U KOMUNIKAZZJONI
- industrija awdjoviżiva
- komunikazzjoni
- konsum
- KUMMERĊ
- kummerċ elettroniku
- kummerċjalizzazzjoni
- KWISTJONIJIET SOĊJALI
- logħba onlajn
- logħba tal-ażżard
- persuna żagħżugħa
- politika tal-konsumatur
- protezzjoni tal-konsumatur
- vizzju tal-logħob