Loot boxes in online games and their effect on consumers, in particular young consumers
Kort overzicht
17-08-2020
This paper defines loot boxes and describes their behavioural effects, including problematic behaviour. It examines the regulatory framework at EU and national level within which loot boxes operate, provides an overview of public and industry practices, and derives recommendations. Framing the debate around loot boxes, away from gambling and towards consumer protection, would provide the EU with an array of tools to address problematic practices and minimise potential harm, especially for minors.
Kort overzicht
Externe auteur
Annette CERULLI-HARMS et al.
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Publicatietype
Zoekterm
- audiovisuele industrie
- bescherming van de consument
- commercialisering
- communicatie
- consumentenbeleid
- consumptie
- demografie en bevolking
- ECONOMIE, VERKEER EN HANDELSVERKEER
- elektronische handel
- jongere
- kansspel
- onlinegame
- OPVOEDING, ONDERWIJS EN COMMUNICATIE
- sociaal leven
- SOCIALE VRAAGSTUKKEN
- spelverslaving